International Summer School on AI and Games 2025
The 7th International Summer School on Artificial Intelligence and Games will be held in Malmö, Sweden 23-27 June 2025!
Join the leading global event dedicated to the intersection of AI and games! This summer school provides an intensive learning experience covering cutting-edge AI techniques in game playing, content generation, and player modeling delivered by leading experts from the games industry. This summer school offers an unparalleled deep dive into AI and Machine Learning for games. Whether you’re a student, researcher, or industry professional, this is your chance to explore the future of AI in gaming with world-class experts.
Designed for game developers, designers, programmers, and AI researchers, the program combines theoretical foundations with practical applications, including expert-led talks and tutorials and a Game AI Jam to apply your new skills.
Who should attend?
The Summer School is aimed at Graduate Students in Computer Science, Artificial Intelligence, Games, HCI, and Computational Intelligence; Game Developers, Designers, and Programmers; and AI Researchers interested in applying AI to games.
What to Expect?
Engaging Lectures – Gain insights into the latest research and developments in AI for games, from reinforcement learning to generative AI.
Hands-on Workshops – Participate in interactive sessions where you will apply AI techniques to real-world gaming problems, guided by leading experts.
Networking Opportunities – Connect with peers, researchers, and industry professionals, forging relationships that could lead to future collaborations.
Game AI Jam – Put your knowledge into action by collaborating on creative AI-driven game projects in an exciting challenge.
Meet the Experts
The summer school is led by Georgios N. Yannakakis and Julian Togelius, co-authors of Artificial Intelligence and Games, the first comprehensive textbook on AI applications in gaming. They are joined by guest lecturers from the game industry, bringing diverse perspectives and cutting-edge insights into AI-driven game development.
Past Partners
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Main Organizers
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Georgios N. Yannakakis
Co-Founder | modl.ai
Professor | IDG, University of Malta
Georgios N. Yannakakis (yannakakis.net) is a Co-Founder and Research Director (Malta) of modl.ai, and a Professor at the Institute of Digital Games, University of Malta. He is a leading expert in the game artificial intelligence research field with core theoretical contributions in machine learning, evolutionary computation, affective computing and player modelling, computational creativity and procedural content generation. He has published more than 300 papers and his work has been cited broadly. He has attracted funding from several EU and national research agencies and received multiple awards for published work in top-tier journals and conferences. His work has been featured in New Scientist, Science Magazine, The Guardian, Le Monde and other venues. He is regularly invited to give keynote talks at the most recognised conferences in his areas of research activity and has organised a few of the most respected conferences in the areas of game AI and game research. He is an IEEE Fellow for contributions to affective computing and artificial intelligence applied to games and the Editor in Chief of the IEEE Transactions on Games. He has been an Associate Editor of the IEEE Transactions on Computational Intelligence and AI in Games and the IEEE Transactions on Affective Computing journals. He is the co-author of the Artificial Intelligence and Games Textbook.
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Julian Togelius
Co-Founder & Research Director | modl.ai
Associate Professor | NYU Tandon
Julian Togelius (julian.togelius.com) is a Co-Founder and Research Director (New York) of modl.ai, and an Associate Professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering. Previously, he was an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework and the Search-based Procedural Content Generation (SBPCG) paradigm which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation in Games. Togelius' research has appeared in respected international media such as New Scientist, and Le Monde. He is the co-author of the Artificial Intelligence and Games textbook.
Guest Speakers
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Elvis Liu
Principal Engineer | Tencent
Dr Elvis Liu is a Principal Engineer at Tencent, where he leads multiple research and development teams specializing in game AI, generative AI, animations, game engine, physics simulation, and distributed virtual environments. As Tencent Games’ highest-ranking technical leader, his most remarkable achievements include spearheading the development of sparring AI agents for Naruto Mobile, the first commercial fighting game to incorporate deep reinforcement learning. He also created F.A.C.U.L., the world’s first FPS AI companion capable of seamless interaction with human players through natural language.
Before joining Tencent, Elvis was an Assistant Professor at Nanyang Technological University in Singapore, where he taught courses in virtual reality, modeling and simulation, and game development. He was also an IRCSET Fellow of Ireland and worked for IBM Ireland on exascale supercomputing systems. He has been an Associate Editor of the Springer Encyclopedia of Computer Graphics and Games and a frequent speaker at the Game Developers Conference (GDC).
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Alessandro Sestini
Research Scientist | EA SEED
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David Renaudie
Associate Director, Data Science | Massive Entertainment
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Sahar Asadi
Director of AI Labs | King AI Labs
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Oleg Smirnov
Senior Principal Research Engineer | King AI Labs
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Daria Radu
Software Engineer | modl.ai
Daria Radu is an accomplished AI programmer and game developer with a robust foundation in web development and a Master’s degree in Games. She played a pivotal role as the AI programmer for Spoils, a groundbreaking card game featured in Saltsea Chronicles, the latest critically acclaimed release from Die Gute Fabrik.
Daria’s expertise in artificial intelligence and game programming has earned her speaking engagements at notable industry events such as the Game Developers Conference (GDC) and Devcom. Her passion lies at the intersection of AI and interactive entertainment, where she thrives in crafting innovative solutions to enhance gameplay and player experiences.
Currently, Daria can be found as a member of modl.ai, where she leads various teams in developing cutting-edge AI solutions for games.
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Niklas Nygren
Indie Developer
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Alex Zook
Senior Research Scientist | NVIDIA
More speakers will be revealed soon...
Organizing Committee
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Antonios Liapis
Associate Professor | IDG, University of Malta
Antonios Liapis is an Associate Professor at the Institute of Digital Games, University of Malta, where he bridges the gap between game technology and game design in courses focusing on human-computer creativity, digital prototyping and game development. His research focuses on Artificial Intelligence as an autonomous creator or as a facilitator of human creativity. His work includes computationally intelligent tools for game design, as well as computational creators that blend semantics, visuals, sound, plot and level structure to create horror games, adventure games and more. He has also co-organized numerous game jams, and has participated in even more!
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David Melhart
Postdoctoral Researcher | IDG, University of Malta
Local Organizers
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José Font
Associate Professor | University of Malmö
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Raquel Robinson
Associate Senior Lecturer | University of Malmö
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Alberto Alvarez
Associate Senior Lecturer | University of Malmö
Program
Each year we strive to bring a diverse program from different aspects of applied AI research and game development.
Monday 23 June |
Tuesday 24 June |
Wednesday 25 June |
Thursday 26 June |
Friday 27 June |
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08:00-09:00 | Registration | ||||
09:30-17:30 | School Day | School /Industry Day (Innovation) |
Industry Day (State of the Art) |
Industry Day (Future) /Game Jam |
Game Jam |
from 18:00 | Welcome Reception | Farewell Reception |
The program includes a lunch and two coffee breaks each day.
We will announce the full program soon, in the meantime, please find the program of each previous summer school below:.
Registration
Our exclusive in-person event offers a great selection of live lectures & workshops by industry-leading experts, one-on-one speed meetings with the organizers, networking opportunities with our guest speakers, and a game AI jam at the end of the summer school! We have a limited number of seats available. Be sure to secure your seat early by registering for the event below!
Please make sure that you provide the name, email, and affiliation of the attendee for the registration during the purchase. We will use this name and email address to keep track of your registration and notify you about the event.
Early Bird Registration until 1 March | ||
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Ticket | Price* | |
Student/Indie Developer | €450.00 +18% VAT (€81.00) | REGISTER |
Research Faculty | €550.00 +18% VAT (€99.00) | REGISTER |
Industry Professional | €800.00 +18% VAT (€144) | REGISTER |
*Registration includes breakfast, lunch and coffee breaks for the entire 5-day event and two networking dinner-receptions. |
If you missed your chance, don't worry, we will be opening up more tickets once the regular registration period is over. If you don't want to miss the tickets or other updates regarding our events please consider subscribing to our Newsletter and following us on Social Media!
Main Conference Venue
The 7th International Summer School on Artificial Intelligence and Games will be held in Malmö, Sweden at the Orkanen Building of the Malmö University. The building is located just opposite Niagara, near Malmö Central Station.