International Summer School on AI and Games 2026
The 8th International Summer School on Artificial Intelligence and Games will be held in Leiden, The Netherlands, 15-19 June 2026!
Join the leading global event dedicated to the intersection of AI and games! This summer school provides an intensive learning experience covering cutting-edge AI techniques in game playing, content generation, and player modelling delivered by leading experts from the games industry. This summer school offers an unparalleled deep dive into AI and Machine Learning for games. Whether you’re a student, researcher, or industry professional, this is your chance to explore the future of AI in gaming with world-class experts.
Designed for game developers, designers, programmers, and AI researchers, the program combines theoretical foundations with practical applications, including expert-led talks and tutorials and a Game AI Jam to apply your new skills.
Testimonials from Our Past Speakers & Participants
Who should attend?
The Summer School is aimed at Graduate Students in Computer Science, Artificial Intelligence, Games, HCI, and Computational Intelligence; Game Developers, Designers, and Programmers; and AI Researchers interested in applying AI to games.
What to Expect?
Engaging Lectures – Gain insights into the latest research and developments in AI for games, from reinforcement learning to generative AI.
Hands-on Workshops – Participate in interactive sessions where you will apply AI techniques to real-world gaming problems, guided by leading experts.
Networking Opportunities – Connect with peers, researchers, and industry professionals, forging relationships that could lead to future collaborations.
Game AI Jam – Put your knowledge into action by collaborating on creative AI-driven game projects in an exciting challenge.
Meet the Experts
The summer school is led by Georgios N. Yannakakis and Julian Togelius, co-authors of Artificial Intelligence and Games, the first comprehensive textbook on AI applications in gaming. They are joined by guest lecturers from the game industry, bringing diverse perspectives and cutting-edge insights into AI-driven game development.
Partners this Year
More partners will be announced soon...
Past Partners
Main Organizers
Georgios N. Yannakakis
Professor | IDG, University of Malta
Co-Founder | humanfeedback.ai
Julian Togelius
Associate Professor | NYU Tandon
Advisory Board | Unity
Julian Togelius (julian.togelius.com) is a Professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering and an Advisory board member at Unity. Previously, he was an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework and the Search-based Procedural Content Generation (SBPCG) paradigm which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation in Games. Togelius' research has appeared in respected international media such as New Scientist, and Le Monde. He is the co-author of the Artificial Intelligence and Games Textbook. Julian is an IEEE Fellow.
David Melhart
Assistant Professor | SDU Metaverse Lab
Co-Founder | humanfeedback.ai
Guest Speakers
Stefán Freyr Guðmundsson
Director of Data, Analytics, and AI | CCP Games
Stefan is Director of Data, Analytics, and AI at CCP Games, where he leads the teams behind the data platforms, analytics capabilities, and applied AI efforts. With a background in mathematics and AI in games, he has spent more than a decade developing practical data and AI products, including player-modelling systems at King, data and AI solutions at Sidekick Health, and QA and player bots at modl.ai.
Ahmad Azadvar
Research Craft & Tools Lead | Activision Publishing
Borja Gonzalez Leon
Chief Scientist | Iconic Interactive
Borja is the Chief Scientist at Iconic Interactive, where he leads the research efforts to craft directed open-ended worlds and characters to mark the next frontier of interactive entertainment. He is a member of the European Laboratory for Learning and Intelligent Systems (ELLIS) and has been recognized in the Nova 2024 list of Top 11 Spanish tech professionals and the 2021 CIDOB 35 under 35 Leaders of the Future List. Previously, he worked at Sony AI on Gran Turismo 7's AI racing models, improving their generalization robustness and behavioral diversity, and at Meta on ads targeting systems. He holds a PhD in Artificial Intelligence from Imperial College London, focusing on deep reinforcement learning, out-of-distribution generalization, and compositional generalization of grounded language learning.
June Sig Sung
Head of AI Applied Research | KRAFTON
Joris Dormans
Founder and Game Director | Ludomotion
Joris Dormans is the founder and game director at Ludomotion where puts into practice his theoretical PhD work on emergent gameplay and procedural content generation. He is also an assistant professor at Leiden University where he teaches Game Studies to humanities and computer science students.
More speakers will be revealed soon...
Organizing Committee
Antonios Liapis
Associate Professor | IDG, University of Malta
Antonios Liapis is an Associate Professor at the Institute of Digital Games, University of Malta, where he bridges the gap between game technology and game design in courses focusing on human-computer creativity, digital prototyping and game development. His research focuses on Artificial Intelligence as an autonomous creator or as a facilitator of human creativity. His work includes computationally intelligent tools for game design, as well as computational creators that blend semantics, visuals, sound, plot and level structure to create horror games, adventure games and more. He has also co-organized numerous game jams, and has participated in even more!
Local Organizers
Mike Preuss
Associate Professor | LIACS, University of Leiden
Matthias Müller-Brockhausen
Lecturer | LIACS, University of Leiden
Giulio Barbero
Lecturer | LIACS, University of Leiden
Program
Each year we strive to bring a diverse program from different aspects of applied AI research and game development.
|
Foundations
|
AI and Games
Summit |
Talks & Game Jam
|
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| Monday 15 June |
Tuesday 16 June |
Wednesday 17 June |
Thursday 18 June |
Friday 19 June |
|
|---|---|---|---|---|---|
| 08:30-09:00 | Registration | ||||
| 09:00-17:00 | Introduction and State of the Art |
Innovation and State of Practice |
Future of Game AI + Game AI Jam |
Game AI Jam | |
| from 17:30 | Welcome Reception |
Farewell Reception |
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The program includes a lunch and two coffee breaks each day.
We are working on this year's program. In the meantime, check out what happened in previous years!
Registration
Registreation will open sometime early next year.
Our exclusive in-person event offers a great selection of live lectures & workshops by industry-leading experts, one-on-one speed meetings with the organizers, networking opportunities with our guest speakers, and a game AI jam at the end of the summer school!
Main Conference Venue
The 8th International Summer School on Artificial Intelligence and Games will be held in Leiden, The Netherlands, at Leiden University, Gorlaeus Building of the Faculty of Science. The building is located 20 minutes on foot from the Leiden Central Station.

































