International Summer School on AI and Games 2024
The 6th International Summer School on Artificial Intelligence and Games will be held in Valletta, Malta, 17-21 June 2024!
The summer school is dedicated to the uses of artificial intelligence (AI) techniques in and for games. After introductory lectures that explain the background and key techniques in AI and games, the school will introduce participants the uses of AI for playing games, for generating content for games, and for modeling players.
This school is suitable for industrial game developers, designers, programmers and practitioners, but also for graduate students in games, artificial intelligence, design, human-computer interaction, and computational intelligence.
The main lecturers are Georgios N. Yannakakis and Julian Togelius, co-authors of the AI and Games textbook (http://www.gameaibook.org), the first comprehensive textbook on the use of AI in games. During the first phase of the school theoretical lectures will be complemented by guest lectures on special topics in game AI and by hands-on workshops given by world-leading practitioners. For the second phase of the school, we plan a game AI jam on the taught material.
The 6th International Summer School on AI and Games
is organised by modl.ai & Innovation at Keywords Studios
Modl.ai creates unique AI solutions that empower game developers and publishers around the world by automating the repetitive, time-consuming, and expensive parts of development and enhancing player engagement by embedding AI technology in key development stages. Modl.ai is paving the way for the future of game development through simulation and behaviour automation, making advanced AI and ML tools that were once exclusive to big studios available to everyone.
Keywords Studios is an international provider of creative and technology-enabled solutions to the global video games and entertainment industries. Established in 1998, and now with over 70 facilities in 26 countries strategically located in Asia, Australia, the Americas, and Europe, it provides services across the entire content development life cycle through its Create, Globalize and Engage service lines to a large blue-chip client base across the globe.
Main Organizers
Georgios N. Yannakakis
Co-Founder & Research Director | modl.ai
Professor | IDG, University of Malta
Georgios N. Yannakakis (yannakakis.net) is a Co-Founder and Research Director (Malta) of modl.ai, and a Professor at the Institute of Digital Games, University of Malta. He is a leading expert in the game artificial intelligence research field with core theoretical contributions in machine learning, evolutionary computation, affective computing and player modelling, computational creativity and procedural content generation. He has published more than 300 papers and his work has been cited broadly. He has attracted funding from several EU and national research agencies and received multiple awards for published work in top-tier journals and conferences. His work has been featured in New Scientist, Science Magazine, The Guardian, Le Monde and other venues. He is regularly invited to give keynote talks at the most recognised conferences in his areas of research activity and has organised a few of the most respected conferences in the areas of game AI and game research. He is an IEEE Fellow for contributions to affective computing and artificial intelligence applied to games and the Editor in Chief of the IEEE Transactions on Games. He has been an Associate Editor of the IEEE Transactions on Computational Intelligence and AI in Games and the IEEE Transactions on Affective Computing journals. He is the co-author of the Artificial Intelligence and Games Textbook.
Julian Togelius
Co-Founder & Research Director | modl.ai
Associate Professor | NYU Tandon
Julian Togelius (julian.togelius.com) is a Co-Founder and Research Director (New York) of modl.ai, and an Associate Professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering. Previously, he was an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework and the Search-based Procedural Content Generation (SBPCG) paradigm which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation in Games. Togelius' research has appeared in respected international media such as New Scientist, and Le Monde. He is the co-author of the Artificial Intelligence and Games textbook.
Stephen Peacock
Head of Games AI | Keywords Studios
Stephen Peacock is head of Game AI at Keywords Studios. As the former Head of AI/ML for Games at AWS, he was responsible for the Go-To-Market strategy and global customer enablement, plus solution development in collaboration with internal engineering teams and strategic partners. With 20+ years’ experience in the video games industry, Stephen brings a passion for responsible tech use in supporting human creativity, storytelling and player safety. He plays a pivotal role in shaping KWS' approach to AI/ML globally and collaborates closely with leadership and cross-functional teams to pinpoint fresh opportunities for KWS clients.
Guest Speakers
Shyam Shinde
AI Lead | Helpshift, Keywords Studios
Shyam is an AI lead at Helpshift, Keywords Studios, expert in developing AI products using NLP, deep learning and LLM models. With over 12 years of experience in AI and data, he has developed products such as Agent Copilot, Q&A, intent detection, and multilingual search in customer support for gaming companies. Shyam's passion lies in applying conversational AI to create intelligent user experiences in the domains of customer support and gaming.
Anna Winterstein
Game Designer | Lively Studio, Keywords Studios
Anna is a game designer and writer with titles under her belt ranging from indie to AAA. By day, she works at Lively Studio and recently had the chance to be a part of the exciting Project Ava from inception to delivery. By night, she indulges her love of words and has been credited on the narrative of titles such as Coffee Talk: Hibiscus and Butterfly and F1 Manager 2022.
Maxim Gumin
Indie Developer
Maxim Gumin is an independent developer known for the Wave Function Collapse algorithm and the MarkovJunior probabilistic programming language. Wave Function Collapse has been broadly adapted for procedural generation of levels and structures across a range of games. Maxim is interested in constraint-based procedural generation, program synthesis and generative AI in general. He is also a PhD student at Brown University.
Sicong Li
Software Engineer | Arm
Sicong Li has worked as a Software Engineer at Arm for 5 years. His day job involves the development of Arm Compute Library, an open-source neural network inference engine optimised for Arm IPs. Sicong has a master degree in Computer Science with a final year thesis about applying Reinforcement Learning based robotic arm controllers. He is passionate about the advancement of AI, and the merging of AI into game and arts. He has also participated in a couple of game jams with entries that used AI.
Ben Clark
Staff Software Engineer | Arm
Ben Clark is an Arm Staff Software Engineer. He has worked at many gaming and graphics tools companies since 1997, with experience of most parts of the gaming pipeline. Ben joined Arm in 2019 and works as a Developer Advocate researching and publishing on making the most of new Arm technologies.
Ahmed Khalifa
Indie Developer | GDC AI Summit Advisor
Ahmed Khalifa is an independent game designer and developer from Egypt. His work focuses on creating minimalist games that utilize level generation and simplistic mechanics. Some of his games were nominated for awards at multiple game conferences such as IndiePrize, Queer Games Conference, International Mobile Game Awards, and Melbourne Queer Games Festival. He is also one of the GDC AI summit advisors and an AI researcher focusing on Content Generation.
Yuqian Sun
Indie Artist | Ada Eden
Yuqian Sun is an AI narrative researcher and artist based in London. She is currently a doctoral candidate at the Computer Science Research Centre, Royal College of Art. Focusing on the power of language, Yuqian aims to create 'alive' storytelling experiences through conversational AI, extending beyond games and permeating daily life. Her exploration spans chatbots, games, and experimental art projects. Yuqian’s works have been presented at various tech and art venues, including SIGGRAPH, CVPR, Gamescom, FDG, AIIDE, New York Times Square, and the Lumen Prize. She was also a guest panellist at NVIDIA GTC and an invited speaker at Autodesk.
Tommy Thompson
Director | AI and Games
Host | Branching Factor
Dr Tommy Thompson is the director of AI and Games and provides consultancy and communication services for artificial intelligence technologies in the video games industry. He is largely known as a content creator on AI for video games, hosting both the YouTube channel 'AI and Games', as well as the 'Branching Factor' podcast. Before his work in the industry, Tommy was a university lecturer for 10 years in computer science and game development, authoring over 50 academic publications in game/AI research.
Tim Pearce
Research Scientist | Microsoft Research
Tim is a research scientist at Microsoft Research in the Game Intelligence team. He has expertise in imitation learning, world models, and uncertainty estimation in neural networks. Tim completed his PhD at the University of Cambridge, spending time at the Alan Turing Institute, and did a postdoc at Tsinghua University.
David Renaudie
Lead Data Scientist | Massive Entertainment
Mélanie Lopez Malet
Senior Data Scientist | Ubisoft Paris
Wesley Kerr
Head of Technology Research | Riot Games
Oz Silahtar
GM EMEA | Leonardo.Ai
Sami Ede
Co-Founder | Leonardo.Ai
Bernard Montebello
Head of the European Digital Innovation Hub | MDIA
Alan Grima
Business Development Manager | MDIA
Alan Grima is the Malta Digital Innovation Authority's Business Development Manager, responsible for generating new business opportunities and cultivating strategic partnerships. He holds an Executive MBA from the University of Malta and has extensive experience developing policies and implementing strategies. His career has also included significant roles and leadership positions in education and sports, where he has driven strategic growth and achieved key milestones.
Melanie Debattista
Head FDI: Digital Innovation | Malta Enterprise
Melanie joined Malta Enterprise’s Investment Promotion team in 2019. Since then she has been focusing on attracting foreign investment into Malta, mainly in the digital sector including digital games and AI. Prior to joining Malta Enterprise, Melanie was an M&A Associate with a US Private Equity firm. Her mandate was to acquire companies across mainland Europe and the UK in the digital sector particularly fintech, insurtech and medtech. She was also part of the team managing EU Cohesion Policy funds for the 2007 – 2013 programming period. Melanie holds a first degree in Entrepreneurship and an MBA. She is passionate about learning how technology can change the future.
Ivan Filletti
CEO | GamingMalta Foundation
Leading the GamingMalta Foundation - a non-profit foundation set up by the Government of Malta and the Malta Gaming Authority (MGA) - since 2018, Ivan together with his team spearheads efforts in promoting Malta as a centre of excellence in the digital and remote gaming sector globally. He is also responsible for liaising with the local relevant authorities to improve Malta’s attractiveness as a jurisdiction and enhance the ecosystem surrounding the gaming industry. Under his leadership the GamingMalta Foundation has taken a broader approach to the gaming ecosystem encompassing igaming, esports and video gaming. With a successful background in various fields including communications and advertising, his efforts within GamingMalta were recognised in 2018 with the SIGMA Outstanding Contribution to the Gaming Sector.
Guest Panelists
Guy Moss
Senior Principal Engineer | Sony SIE
Serkan Hassan
Head of Electric Square Malta | Electric Square
Organizing Committee
Antonios Liapis
Associate Professor | IDG, University of Malta
Antonios Liapis is an Associate Professor at the Institute of Digital Games, University of Malta, where he bridges the gap between game technology and game design in courses focusing on human-computer creativity, digital prototyping and game development. His research focuses on Artificial Intelligence as an autonomous creator or as a facilitator of human creativity. His work includes computationally intelligent tools for game design, as well as computational creators that blend semantics, visuals, sound, plot and level structure to create horror games, adventure games and more. He has also co-organized numerous game jams, and has participated in even more!
David Melhart
Senior Member of Technical Staff | modl.ai
Postdoctoral Researcher | IDG, University of Malta
Program
Monday 17 June | |
---|---|
08:00-09:00 | Registration & Morning Coffee |
09:00-09:30 | Welcome Session Georgios N. Yannakakis, Julian Togelius, Stephen Peacock, and Antonios Liapis |
09:30-10:30 | AI and Games: Introduction Georgios N. Yannakakis & Julian Togelius |
10:30-11:30 | AI that Plays Julian Togelius |
11:30-12:00 | Coffee Break |
12:00-13:00 | AI that Designs Julian Togelius |
13:00-14:00 | Lunch |
14:00-15:00 | AI that Experiences Georgios N. Yannakakis |
15:00-15:30 | Coffee Break |
15:30-16:00 | Constructive Generators in Games Ahmed Khalifa GDC AI Summit Advisor |
16:00-16:30 | Human in the Middle: Human Data in AI and Games
David Melhart |
16:30-17:00 | Bernard Montebello & Alan Grima |
17:00-17:30 | Free Time |
from 17:30 | Welcome Reception |
Tuesday 18 June | |
---|---|
09:30-10:30 | Frontiers in PCG Julian Togelius & Georgios Yannakakis |
10:30-11:30 | Frontiers in Player Modeling Georgios Yannakakis |
11:30-12:00 | Coffee Break |
12:00-13:00 | Can you Predict Game Tech Performance in Real-Time? David Renaudie |
13:00-14:00 | Lunch |
14:00-15:00 | Across the Magic Circle: AI Agents for Playful Storytelling Yuqian Sun |
15:00-15:30 | Coffee Break |
15:30-16:00 | Oz Silahtar & Sami Edea |
16:00-17:00 | Open-Universe Scene Generation Maxim Gumin Indie Developer |
17:00-17:30 | Ivan Filletti & Melanie Debattista |
Wednesday 19 June | |
---|---|
09:30-10:30 | History of AI in Games Tommy Thompson |
10:30-11:30 | Generative AI for Conversational Customer Support in Gaming Shyam Shinde |
11:30-12:00 | Coffee Break |
12:00-13:00 | Drawing Magic Circles in Latent Space: How to Bring ML at the Core of a Game Production Mélanie Lopez Malet |
13:00-14:00 | Lunch |
14:00-15:00 | Panel Discussion Host: Tommy Thompson |
15:00-15:30 | Coffee Break |
15:30-16:30 | Verbal Interaction with NPCs in Games Sicong Li |
16:30-17:30 | Imitation Learning from Pixels in Tactical FPS Games Wesley Kerr |
Thursday 20 June | |
---|---|
09:30-10:30 | Imitation Learning: From Foundations to Frontiers Tim Pearce |
10:30-11:30 | Generative AI for game design and narrative: a practical experiment Anna Winterstein |
11:30-12:00 | Coffee Break |
12:00-13:00 | Workshop on Unity ML-Agents Ben Clark |
13:00-14:00 | Lunch |
14:00-14:30 | Game AI Jam Facilitator: Antonios Liapis |
14:30-15:00 | |
15:00-15:30 | Coffee Break |
15:30-21:00 | Game AI Jam |
Friday 21 June | |
---|---|
09:30-10:30 | Game AI Jam Facilitator: Antonios Liapis |
10:30-11:30 | |
11:30-12:00 | Coffee Break |
12:00-13:00 | Game AI Jam |
13:00-14:00 | Lunch |
14:00-15:00 | Game AI Jam |
15:00-15:30 | Coffee Break |
15:30-16:30 | Game AI Jam |
16:30-17:30 | Game AI Jam - Arcade |
17:30-18:30 | Free Time |
18:30-19:00 | Closing Remarks and Game Jam Awards |
19:00-20:30 | Farewell Reception |
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Read more on our previous Summer Schools below!
Scholarships & Support Schemes
Our partners from the University of Malta offer 10 full scholarship seats for students of the University of Malta* at the International Summer School on AI and Games! Selected candidates will have their registration fee waived.
To apply send your CV to [email protected] with the subject line: "Scholarship 2024".
* This scholarship opportunity is only open to the students of the University of Malta, other applications will not be considered.
Our co-organizers from Innovation at Keywords Studios offer 10 full scholarship seats for students at the International Summer School on AI and Games!
We offer this opportunity to students based on an outstanding CV and a short, one-paragraph letter of motivation emphasizing the role of this summer school in the development of your current or future game AI projects or research.
Selected candidates will have their registration fee waived and will be awarded a small travel aid*.
The applications should be submitted to [email protected] with the subject line: "Scholarship 2024".
The deadline for applications is 31 March 2024. Applications are now closed.
* Travel aid is given to recipients after the summer school dates. Only students appearing at the summer school in person are eligible for receiving travel aid, scholarship recipients who cannot make it to the summer school forfeit their aid.
Main Conference Venue
The 6th International Summer School on Artificial Intelligence and Games will be held in Valletta, Malta at the University of Malta Campus, Aula Magna!
Accommodation
Malta offers a lot of different types of accommodations, however, it is worth keeping in mind that because of the small size of the island, most places offer a limited amount of rooms. Besides traditional hotels and hostels, renting out apartments is quite common. Below you can find some highlighted options for accommodations*.
Valletta
Valletta and Floriana
Walking Distance from the Venue
The Embassy Valletta Hotel
Four-star hotel in Valletta centre
~ €260/night
Grand Hotel Excelsior
Five-star hotel in Floriana, just outside Valletta
~ €245/night
The Cumberland Hotel by NEU Collective
High-end boutique hotel
~ €210/night
Luciano Valletta Studio
Studio apartments in Valletta
~ €160/night
Valletta Collection
Apartments at different locations in Valletta
~ €105/night
Mandera's Boutique Suites & Dorms
Boutique hotel with private suits and dormitory beds
~ €151/night - private room
~ €72/night - dormitory bed
Northern Harbour
Msida, Ta'Xbiex, Gzira, Sliema
~30-40 minutes by bus from the Venue
115 The Strand Hotel
Three-star hotel on the Gzira waterfront
~ €108/night
Aparthotel Adagio Malta Central
Apartments in Msida near the Msida University Campus
~ €102/night
Chapter 5 Hotel
Boutique Hotel in Ta'Xbiex near the Msida Yacht Marina
~ €100/night
Citizen Suites
Apartments and dormitory in Sliema
~ €120/night - studio apartment
~ €62/night - dormitory bed
Sliema Marina Hotel
Three-star hotel in Sliema near the Valletta ferry
~ €63/night
Alborada Apart Hotel
Small Apartments in the middle of Sliema near the Valletta ferry
~ €50/night
Budget Options
Msida University Campus and St Julian's
~40 minutes by bus from the Venue
Hostel Malti Budget
Hostel with private rooms and dormitory in St Julian's
~ €96/night - private room
~ €28/night - dormitory bed
Boho Hostel
Hostel close to the Balluta Bay bus station in St Julian's
~ €85/night - private room
~ €26/night - dormitory bed
Campus Hub
Student Hotel in the Msida University Campus
~ €32/night - private room
~ €21/night - dormitory bed
NSTS Campus Residence
Student Hostel in Gzira, near the Msida University Campus
~ €23/night - private room
~ €16/night - dormitory bed
Renting Single Apartments
For more options, we recommend taking a look at both Booking.com and AirBnB for single apartments which are available in the area. For quick access to the Venue, we recommend looking at options in Valletta, Floriana (within walking distance), Pieta, Msida, Ta'Xbiex, Gzira, Sliema, St Julian's (~30-40 minutes by bus).
*The listed prices are for informative purposes only. The organizers of the International Summer School on AI and Games have no affiliation with the listed providers, and cannot guarantee either the prices or the availability.